Which one is the more interesting approach to the customer?

  • Fixed personality per customer (current)

    Votes: 1,489 62.4%
  • Changeable personality (ex: put customer A personality to customer B, C)

    Votes: 825 34.5%
  • None of the above

    Votes: 74 3.1%

  • Total voters
    2,388

rai1810

Member
Nov 2, 2019
121
141
Haven't explored much the gameplay aspect of the game yet but I still came to give some small feedback on the prologue. Writing aside (first girl doesn't even question why there is a non-female being wandering the streets, and for a world of only women, they actually know how to recognize a man?), it is very much rushed.

First of all, although porn scenes help gather attention to early works, it has to make at least some sense. Just because it's a women-only world doesn't mean they would be comfortable undressing for someone they just met, even less allowing them to touch them.

That aside, I think it would be good if you actually had a gameplay segment working in the first pawn shop as a sort of tutorial. Since there's already a H build up, you only need to have an event where the player gets fired from the tutorial shop after this build up maxes out forcing the player to make advances on a customer. For the regular gameplay the stat loss on bad H management makes sense, but for the tutorial it's a good tool to add a "game over" to lead into the opportunity to open your own shop, as well as introducing the importance of regulating that H bar (even if the consequences are different now).

Edit: btw, is the dialogue also AI-generated? The way the girls talk is quite similar to the way AI roleplays sex scenes.
 
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adikt

Member
Game Developer
Sep 8, 2018
103
236
Haven't explored much the gameplay aspect of the game yet but I still came to give some small feedback on the prologue. Writing aside (first girl doesn't even question why there is a non-female being wandering the streets, and for a world of only women, they actually know how to recognize a man?), it is very much rushed.

First of all, although porn scenes help gather attention to early works, it has to make at least some sense. Just because it's a women-only world doesn't mean they would be comfortable undressing for someone they just met, even less allowing them to touch them.

That aside, I think it would be good if you actually had a gameplay segment working in the first pawn shop as a sort of tutorial. Since there's already a H build up, you only need to have an event where the player gets fired from the tutorial shop after this build up maxes out forcing the player to make advances on a customer. For the regular gameplay the stat loss on bad H management makes sense, but for the tutorial it's a good tool to add a "game over" to lead into the opportunity to open your own shop, as well as introducing the importance of regulating that H bar (even if the consequences are different now).

Edit: btw, is the dialogue also AI-generated? The way the girls talk is quite similar to the way AI roleplays sex scenes.
Hi, thanks for your feedback. About the prologue I agree with you, the prologue is made when I want to test the gameplay to the players, so I rushed it, and haven't touched it since that. At some point I will rewrite it, but it's still not decided if it's going with how our world work, or isekai type of world.

The interactive tutorial is good to introduce the gameplay, I was thinking to make it after all the shop gameplay feature is done (right now it's missing staff feature). But your idea about the first shop become a tutorial segment is very interesting, and better in my opinion. For now, this is my first option on the tutorial segment.

For the dialogue, it's mixed with AI.

Thank you again for your feedback!
 

adikt

Member
Game Developer
Sep 8, 2018
103
236
v0.2.2 available as free release
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Download: - -

also v0.3.0 with new staff update also available as supporter release on the supporter channel: -
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adikt

Member
Game Developer
Sep 8, 2018
103
236
Yeah. The option for extra discount / scenes just doesn't appear. I had it pop up once but when I clicked on it, there was just text and no CG.
Hmm, is the player perk for the scene unlocked? Is it happened to all the customer?
 

adikt

Member
Game Developer
Sep 8, 2018
103
236
v0.3.0 available as free release
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Download: - -

also v0.3.1 with new customer available as supporter release on the supporter channel: -
You don't have permission to view the spoiler content. Log in or register now.
 
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Slayerz

Active Member
Aug 2, 2017
714
2,798
adikt I'm wondering which checkpoint/lora name you've used to get this style and if you've kept the same seed or controller to keep the consistency. When modifing the faces expression did you use Inpainting or did you use another technique for the visuals? Awesome job! Really curious to see how this games will go, lots of potential!
 

adikt

Member
Game Developer
Sep 8, 2018
103
236
adikt I'm wondering which checkpoint/lora name you've used to get this style and if you've kept the same seed or controller to keep the consistency. When modifing the faces expression did you use Inpainting or did you use another technique for the visuals? Awesome job! Really curious to see how this games will go, lots of potential!
Hi, the base checkpoint is autismmix pony, for the loras it depends on the result, it's a mix of several lora style with different weight until it reach the target style. I mainly focus on detailed prompt and cherry picking for the consistency, and retouching the result as far as my image editing skill can handle. For the face expression, it's basically inpainting but there's a module called facedetailer to make it easier (sometimes makes it harder too ), and then retouch again.

After the first H scene of Bethany, the game 0.3.2 crashes.
Lilian too
Hi, will check on it, thank you
 

Slayerz

Active Member
Aug 2, 2017
714
2,798
Hi, the base checkpoint is autismmix pony, for the loras it depends on the result, it's a mix of several lora style with different weight until it reach the target style. I mainly focus on detailed prompt and cherry picking for the consistency, and retouching the result as far as my image editing skill can handle. For the face expression, it's basically inpainting but there's a module called facedetailer to make it easier (sometimes makes it harder too ), and then retouch again.
Ah I didn't know facedetailer could switch expressions! I've only used it to refine them when subject was far and lower face quality. I'll have to take a look at that thanks!

Now I understand why had issues achieving your style because of the mixed Loras. I tried to mix a couple with various weights, but can't get that flat + thick border style

 
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adikt

Member
Game Developer
Sep 8, 2018
103
236
Ah I didn't know facedetailer could switch expressions! I've only used it to refine them when subject was far and lower face quality. I'll have to take a look at that thanks!

Now I understand why had issues achieving your style because of the mixed Loras. I tried to mix a couple with various weights, but can't get that flat + thick border style

Facedetailer also can be used to add an object if needed, but the area is limited to face, and there's only one kind of object I added to face so far, you know, lol.

Yes, I got several frustations when working with loras, especially if I need new lora to achieve the context of the picture, since it usually have effect on the style. Tweaking the weight takes time, especially with my slow-ish gpu, lol.
 
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